Spine2d multiple animations
![spine2d multiple animations spine2d multiple animations](https://i.ytimg.com/vi/Oi_S_BQDSJI/maxresdefault.jpg)
When enable, drawcall will reduce, which is suitable for a large number of simple animations to play at the same time. Whether to enable animation batch, default is disabled. Indicates whether open tint, default is close. The time scale of animation of this skeleton
![spine2d multiple animations spine2d multiple animations](https://blog.deepmotion.com/content/images/2018/01/creature-spine-time-1.gif)
You should disable this option when image's transparent area appears to have opaque pixels, or enable this option when image's half transparent area appears to be darken. Indicates whether to enable premultiplied alpha, default is True. When trying to take advantage of caching pattern of high performance, but there is a change of texture, so you can't share the map data, then PRIVATE_CACHE is suitable for you. PRIVATE_CACHE mode, similar to SHARED_CACHE, but does not share animation and texture data, and will occupy extra memory, there is only a performance advantage, and it may cause stutter if using this mode a lot to play animation. SHARED_CACHE mode, caching and sharing animation data, the equivalent of pre baked skeletal animation, have high performance, does not support the action blend and superposition, only supports the start and end events, as for memory, when creating some same bones and the same action of animation, can present advantages of memory, the greater the amount of skeleton, the more obvious advantages, in conclusion SHARED_CACHE mode is suitable for the scene animation, special effects, monster, NPC and so on, can greatly increase the frame rate and reduce memory.ģ. REALTIME model, realtime calculate, support all functions of Spine.Ģ. The skeleton data contains the skeleton information, drag the bone resources exported from Spine into this property. The Spine component supports the data formats exported by Spine, and renders and plays Spine resources.Ĭlick the Add Component at the bottom of Properties and select Spine Skeleton from Renderer Component in order to add the Spine component to the node.Ībout the Spine's scripting interface please refer to Skeleton API Spine Properties property Resource management considerations - meta files
SPINE2D MULTIPLE ANIMATIONS UPGRADE
V2.4 Custom Project Build Process Upgrade Guide